RANCANG BANGUN KECERDASAN BUATAN UNTUK NON PLAYER CHARACTER PADA GAME PLATFORM ANDROID

Authors

  • Tonny Hidayat Universitas Amikom Yogyakarta
  • Adhira Yuda Pratama Universitas Amikom Yogyakarta
  • Yuli Astuti Universitas Amikom Yogyakarta
  • Dina Maulina Universitas Amikom Yogyakarta

Abstract

A maximum 200 word abstract in English in italics with Times New Roman 11 point.
Abstract should be clear, descriptive, and should provide a brief overview of the problem studied.
Abstract topics include reasons for the selection or the importance of research topics, research
methods and a summary of the results. Abstract should end with a comment about the importance
of the results or conclusions brief. Game is one means of entertainment to fill the spare time. One
of the most important elements in the game is artificial intelligence, where this element is used to
hone the ability of the players. Artificial intelligence in games is generally applied to Non Player
Character (NPC) in the game, because NPC is the most frequently developed by game developers.
In this paper, the author tries to review a game on the market, both in terms of concept, graphics,
and especially artificial intelligence on the NPC in the game, then the author will create a game
similar to the game being reviewed, but with artificial intelligence on an upgraded NPC. From
this research, produced a game called "Pixel Adventure". This game has 4 enemy NPC predators,
bees, frogs, and forest monsters. Each enemy NPC has different levels of artificial intelligence
and attacks against players.
Keywords— Artificial Intelligence, Games, NPC

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Published

2019-12-16

Issue

Section

Articles