NOVITRI, B. Q.; KUSUMA, H.; HARIANTO, P. Perancangan Game Edukasi Agama Katolik dengan Metode Finite State Machine. E-JURNAL JUSITI : Jurnal Sistem Informasi dan Teknologi Informasi, [S. l.], v. 9, n. 2, p. 106–117, 2020. DOI: 10.36774/jusiti.v9i2.735. Disponível em: https://ejurnal.undipa.ac.id/index.php/jusiti/article/view/735. Acesso em: 4 may. 2025.